I am a Game Developer, Technical Instructor, and Full-Stack Engineer. Currently, I am the Lead Developer and Founder at Red Moros Studios, directing the production of Unknown 13 — an original first-person psychological horror-thriller in Unity 6 preparing for showcase at IGDC 2026.
With hands-on expertise across Unity 6 (C#), Unreal Engine 5 (Blueprints, Material Editor, Sequencer), Blender, Substance Painter, and SpeedTree, I engineer gameplay systems, procedural vegetation, and cinematic lighting pipelines. Alongside game production, I conduct structured game development workshops from engine fundamentals to advanced architecture.
My engineering background also includes building scalable Next.js applications at Alphaes AI, designing multi-tenant fleet-tracking schemas at Veerana R&D Innovations, and authoring remediation guides as a Web App Security Analyst at TASC.
Real-time 3D environment captures, procedural foliage, and cinematic lighting pipelines.
Interested in collaborating on a game development project, full-stack architecture, or security engineering? Let's connect and build something extraordinary!